addEventHandler('onClientResourceStart', resourceRoot, function() setTimer(function() local shader = dxCreateShader ( [[ texture Tex; technique simple { pass P0 { Texture [ 0 ] = Tex; } } ]], 0, 0, false, "all" ); local texture = dxCreateTexture(1, 1); if isElement(shader) and isElement(texture) then dxSetShaderValue( shader, "Tex", texture ) engineApplyShaderToWorldTexture ( shader, "muzzle_texture4" ) destroyElement(texture) end end, 1000, 1) end)